Designing (Inter)actions

Interaction Design (IxD)

Over the many years I have been teaching interaction design I came to the conclusion that some repository of material related to my understanding of and my approach to design would be useful.

As a rule of thumb, a good IxD should make it easy for the user to develop a clear and simple mental model of what s/he is interacting with, and what are the interaction tasks available. The interaction should be designed in such a way as to provide confirming feedback to the user actions. The interaction should provide clear navigability, so users know "where" there are. There should be consistency of the interaction tasks, in that what action is required for an interaction task, should be identical at any one point of the interaction. The interaction tasks should require user actions that are intuitive and the most obvious choice.

A Range of Resources

Wikipedia pages on Interaction Design, Human Computer Interaction and usability. There is also the Interaction Design Foundation, in particular their encyclopedia entry on Interaction Design. Check also the University library at section 004.019.

Relevant Presentations

Introduction to IxD
IxD Overview
IxD In Practice
IxD for UbiComp
IxD for Tangibles
In depth with tangibles
In depth with affordances

Facebook group for IMD students

Year 1 IxD : IMD 2015