Game Design

Key Competencies

Each discipline will require a different set of competencies, for Game Design I have defined the following:

  1. IP: Intellectual Property generation, Ideas, Originality, Formal and Dramatic Elements...
  2. Technology: Media, Modalities, Computing, Game Engine, Software...
  3. User Focus, Usability & Usefulness: User Evaluation, Playtesting, Playfulness, Scenario of Use...
  4. Market & Business: Research, Competitors, Current products, Business Model...
  5. Form & Aesthetics: Design Style, Visuals, Sounds...
  6. Game Development: Design Document, Flowchart, Game Concept...
  7. Socio-Cultural Issues: Awareness of Contemporary Social Issues, Cultural Trends and Movements, Ethical & Moral issues...
  8. Mixed & Integrating Perspective: Combining disciplines as well as methods and approaches, Workgroup, Team management...
  9. Modelling, Visualisation & Communication: Models, Prototypes, Sketches, Posters, Movies, Demonstrations...
  10. Design Method & Practice: Design approaches, Design Planning and Workload, Tools used...
  11. Self Assessment & Criticism: Awareness of progress(es), Weak points, Learning Plan, Crtical Evaluation of own's work...