Physical Computing

Key Competencies

Each discipline will require a different set of competencies, for Game Design I have defined the following:

  1. IP: Intellectual Property generation, Ideas, Originality, Formal and Functional Elements...
  2. Technology: Control board, PSU, Sensors, Actuators...
  3. Technology Integration: Selection of Components, Interaction Between Components...
  4. User Focus, Usability & Usefulness: User Evaluation, Testing, Interaction Channels, Scenario of Use...
  5. Circuit Design: Design of circuit, choice of solutions...
  6. Mixed & Integrating Perspective: Combining disciplines as well as methods and approaches, Workgroup, Team management...
  7. Modelling, Visualisation & Communication: Models, Prototypes, Test Circuits, Demonstrations...
  8. Design Method & Practice: Design approaches, Design Planning and Workload, Tools used...
  9. Self Assessment & Criticism: Awareness of progress(es), Weak points, Learning Plan, Crtical Evaluation of own's work...