Pattern Analysis

Key Competencies

Each discipline will require a different set of competencies, for Game Design I have defined the following:

  1. IP: Intellectual Property generation, Ideas, Originality, Formal and Functional Elements...
  2. Algorithm Recognition, Classification, Metrics...
  3. Software Implementation: Programming of Analysis, Software Analysis (e.g. MATLAB), Effectiveness of Sotware...
  4. Data Sets: Features, Varience, Reliability, Representativity...
  5. Analysis Challenges: Difficulties, Missing data, Missing Features, Co-varience...
  6. Mixed & Integrating Perspective: Combining disciplines as well as methods and approaches, Workgroup, Team management...
  7. Modelling, Visualisation & Communication: Data Set Visualisation, Results Visualisation, Prototypes, Demonstrations...
  8. Design Method & Practice: Design approaches, Design Planning and Workload, Tools used...
  9. Self Assessment & Criticism: Awareness of progress(es), Weak points, Learning Plan, Crtical Evaluation of own's work...