Robotics

Key Competencies

Each discipline will require a different set of competencies, for Game Design I have defined the following:

  1. IP: Intellectual Property generation, Ideas, Originality, Formal and Functional Elements...
  2. Power: power Supplies, Power Management, Current Drain Reduction...
  3. Control: Control Circuit, Control Algorithms...
  4. Programming: Autonomy of behaviour, Adaptation, Navigation, Operation...
  5. Mechanics: Mechanical Parts, Joints, Structural integrity, Robustness...
  6. Mechatronics: Integration of Sensors and Actuators, Actuation of Joints, Mobility, Motions...
  7. User Focus, Usability & Usefulness: User Evaluation, Scenario of Use, Applications, Theatre of Operations...
  8. Form & Aesthetics: Design Style, Visuals, Sounds...
  9. Modelling, Visualisation & Communication: Models, Prototypes, Sketches, Posters, Movies, Demonstrations...
  10. Design Method & Practice: Design approaches, Design Planning and Workload, Tools used...
  11. Self Assessment & Criticism: Awareness of progress(es), Weak points, Learning Plan, Crtical Evaluation of own's work...